Ball Scratch Simulator: Release, Gameplay, VR and PC Requirements
10ft Games currently lists this Windows simulation game for August 2026. You can play on a regular desktop without a headset; seated PC VR is optional. An exact release day, launch price, and public demo have not been announced in the sources checked for this guide.
View the official Steam page ↗What is confirmed now

Ball Scratch Simulator is an upcoming single-player simulation game from 10ft Games. Its official Steam listing says “August 2026,” which is a release window rather than a guaranteed calendar day. Steam still marks the game as coming soon. That distinction matters if you are deciding whether you can buy or play it today: at the time of our latest check, the store does not show a purchasable release, a price, or a downloadable demo.
The verified platform is Windows. Steam lists single-player play, Steam achievements, Steam Cloud, stats, Family Sharing, tracked controller support, and optional VR support among its features. Those labels describe planned storefront features; they do not tell us the achievement list, exact control scheme, or how every device behaves. We have therefore kept those specifics out rather than turning storefront badges into guesses.
If you want the game, the useful action now is to open the official Steam page and use Steam's wishlist control. A wishlist can notify you when the release status changes. This guide does not offer a download, key, APK, or mirror. There is no official evidence of a mobile, macOS, or Linux version, so Windows is the only platform we call supported.
How the gameplay works

The premise is deliberately awkward: your fully clothed character has an itch while standing in public. You try to scratch while nearby people are not watching, then stop before anyone turns around and catches the action. Time spent scratching raises the score, but continuing for longer also increases the chance that a witness will look back at the wrong moment.
That makes the game a compact risk-and-timing challenge rather than an open-ended life simulator. The basic decision repeats: read the room, choose a safe-looking interval, begin the action, and decide when to stop. A cautious attempt may bank fewer points. A longer attempt may improve the run or end it immediately. The joke provides the theme, while observation, restraint, and score chasing provide the structure.
The official description also says the player controls an intentionally awkward hand. It is described as delayed, wobbly, and difficult to line up. That suggests physical comedy is part of the input challenge, not just part of the cutscenes or presentation. However, neither the Steam page nor the developer statement we checked publishes keyboard, mouse, controller, or VR button mappings. Any precise controls guide would therefore be premature.
Steam lists global high-score competition and stats, while the developer describes clean streaks, repeated retries, and the temptation to risk one more scratch. We can reasonably describe a score-attack loop from those public details. We cannot yet tell you the scoring formula, leaderboard rules, penalties, run length, difficulty curve, or whether rankings are separated by input mode. Those questions need the released game or a more detailed official explanation.
Six public locations, names still unknown

10ft Games says the game includes six public locations. Each is meant to create a different observation problem through its own witnesses, routines, pressure, and opportunities for failure. Some bystanders may pass through quickly, others may linger, and their changing attention creates the window in which you decide whether to act.
The six-location count is confirmed, but the approved sources do not provide a reliable complete list of location names. Screenshots may show environments, yet assigning names or turning visual clues into a route list would be interpretation rather than a published fact. This guide will add location names only when 10ft Games labels them or when the released game makes the names directly verifiable.
For the same reason, there is no location walkthrough here. A useful walkthrough would need more than the knowledge that six stages exist: it would need verified witness patterns, failure conditions, collectible placement, and a repeatable route. Until those details are available, six thin pages would repeat the same preview language and give players no additional help.
Cards, Chibis and high scores

The official Steam description confirms two kinds of collectibles: scene cards and Chibis. It frames both as rewards that remember the player's bad decisions and completed moments. The store does not currently publish a checklist, unlock criteria, rarity system, or total count, so the safe answer is that collectibles exist but their full structure is not yet known.
Collectibles appear alongside global high scores rather than replacing the score loop. That gives the announced game at least two reasons to replay: improving a run and unlocking keepsakes. Steam also lists achievements, but the achievement names and requirements are not visible in the material used here. We will not invent an achievement guide or imply that each location has a particular reward.
After release, a worthwhile collectibles guide should identify every item from direct observation, explain exactly what unlocks it, distinguish cards from Chibis, and avoid spoiling more than necessary. Until that evidence exists, an honest boundary is more useful than a fabricated “complete list.”
VR is optional, not required

You do not need a VR headset to play the planned Windows version. The Steam requirements explicitly say desktop play does not require VR. Players who choose VR are promised optional seated PC VR through OpenXR or SteamVR, and the store description mentions a VR Streamer Mode with a stable 1080p spectator view.
“OpenXR” describes a common interface used by compatible runtimes and headsets; it is not a guarantee that every headset, controller, or runtime version will work equally well. SteamVR is also named, but the listing does not provide a tested headset matrix. If you are considering the game for a particular headset, check the official Steam page again at launch and compare any updated compatibility notes with your own runtime.
Seated play is the only VR posture named in the source. There is no verified room-scale requirement, standing mode, motion-control mapping, comfort menu, snap-turn setting, or accessibility list available yet. VR performance will also depend on headset resolution and refresh rate, which is why the official requirements describe VR as needing VR-ready hardware without promising one universal setup.
The 1080p spectator view may be useful for streaming because viewers receive a steadier desktop image than a raw headset view. That is an announced presentation feature, not evidence of recording tools, chat integration, or streaming-platform support inside the game.
Official Windows PC requirements

The table below reproduces the values currently listed by Steam. The minimum row names a GTX 1060 or RX 580, while the recommended row names a GTX 1050 Ti or RX 560. That ordering looks counterintuitive because the GPUs in the minimum row are generally positioned above those in the recommended row. We have not “corrected” it: changing an official value would make this guide less reliable. Treat the rows as the developer's current estimates and check Steam for revisions before buying hardware.
| Component | Minimum | Recommended |
|---|---|---|
| OS | Windows 10 64-bit | Windows 10/11 64-bit |
| Processor | Intel Core i5-4590 / AMD FX-8350 or better | Intel Core i5-8400 / AMD Ryzen 5 2600 or better |
| Memory | 4 GB RAM | 8 GB RAM |
| Graphics | NVIDIA GeForce GTX 1060 6 GB / AMD Radeon RX 580 8 GB or better | NVIDIA GeForce GTX 1050 Ti / AMD Radeon RX 560 or better; 4 GB VRAM recommended |
| DirectX | Version 12 | Version 12 |
| Storage | 2 GB available | 3 GB available |
| Target note | Estimated 720p desktop play at Low settings | Recommended for 1080p high settings |
Both rows ask for a DirectX-compatible sound card. The minimum notes describe optional seated PC VR through OpenXR or SteamVR, and the recommended notes call for an OpenXR-compatible headset and VR-ready hardware. Requirements published before release can change as optimization continues, so use this as a planning check rather than a performance guarantee.
Languages and content notice

The Steam listing currently names eleven interface languages: English, French, Italian, German, Spanish — Spain, Japanese, Korean, Portuguese — Brazil, Russian, Simplified Chinese, Turkish. The listing does not promise full audio in those languages. Check the language table on Steam if subtitles, interface text, or audio support is essential to you, because those columns can differ.
The game's humor is crude and suggestive. Steam's content note describes a fully clothed adult scratching their groin in public and suggestive, fully clothed anime-style adult character and collectible artwork. That makes the tone unsuitable for some players, streams, workplaces, or shared screens even though the description says the characters remain clothed. This guide does not assign its own age rating; regional storefront ratings and household preferences are the appropriate decision points.
No price is displayed in the source used for this update. The game is not labeled free-to-play, but that alone does not establish a launch price. There is also no public demo listed. If either detail changes, the official store is the source to trust.
Frequently asked questions

When does Ball Scratch Simulator release?
Steam currently gives an August 2026 window. No exact day is published in the sources checked on August 7, 2026.
Is the game available now?
Steam marks it as coming soon. Use the official store page for the live purchase status.
Do I need VR?
No. Desktop play does not require a headset. Optional seated PC VR is planned through OpenXR or SteamVR.
What platforms are supported?
Windows is the only verified platform. We found no official macOS, Linux, console, Android, or iOS release announcement.
Is there a demo or announced price?
Neither a public demo nor a price was shown in the approved sources at the latest check.
Does it have codes?
No code-redemption system is documented. Claims about active codes would currently be unsupported.
What are the six locations?
The developer confirms six public locations but has not supplied a reliable complete list of their names in the sources used here.
Check the originals
We separate published facts from unanswered questions and show the last meaningful verification date. For live availability, Steam remains the canonical destination.
Last verified: August 7, 2026. See our editorial policy for how we handle unknown or changing information.